Riot Games — Multi-City Product Launch

Multi-city · 2025
- CITIES
- 6
- SYNCHRONIZED LAUNCH
- 48H
- ATTENDEES
- 6,000+
Riot Games — Multi-City Product Launch: key art and facts

- CLIENT
- Riot Games
- PROJECT TYPE
- Product Launch Activation
- SERVICES WE PROVIDED
- Planning & Strategy
- Production
- Logistics
- Guest Experience
We launched a Riot Games product in six cities across three continents at once, with every room built locally and identical down to the millimetre.

Riot Games asked for six identical launch activations in six cities across three continents: same spatial design, same brand finish, same guest journey, same quality. Riot's audience records and shares everything in real time, and one off-brand venue in a side-by-side comparison would sink the campaign.
Shipping one set around the world was out. The timeline demanded six builds at once, each fabricated locally, and Riot's team holds colour, texture and sightlines to a standard most brands reserve for product packaging. Fabrication quality swings widely between Los Angeles, Tokyo and London. That had to disappear.
All six activations went live inside the 48-hour window, and attendee content from every city read as the same room.
Riot Games six-city launch — film


Our approach
Towerhouse wrote a central production framework and built it into fabrication bibles for every element: material specs, exact colour values with Delta-E tolerances, dimensional drawings, lighting plots and photo-verified references. A Towerhouse production lead sat in each city as the quality authority on the ground.
Every market sourced and built locally. Towerhouse vetted vendors, ran material samples through one central review, and held synchronized technical rehearsals across all six venues in the 72 hours before launch. Where a vendor missed spec, Towerhouse found another. Where a venue got in the way, the team engineered around it.
Project credits
Multi-City Product Launch
- Single global production partner
- Towerhouse Global
- On-site quality control
- Towerhouse production leads, one per city
- Client
- Riot Games

